

Language: French.
Publisher: Glénat
If you never shouted “Hadouken!” in a schoolyard or tried a flying kick yelling “Sonic Boom!” at your sibling, did you even have a 90s childhood?
Street Fighter, by Capcom, is more than a fighting game — it’s a pop culture earthquake. The first game launched in 1987, but it was Street Fighter II in 1991 that truly redefined the genre and changed arcades forever.
In crowded, neon-lit arcades, coins stacked on cabinets like battle flags, and players lined up to prove their worth with Ryu, Chun-Li, Guile, or that electrifying green beast Blanka.
Each fighter had a unique style, origin story, special moves, and a theme song that got burned into your brain. From Champion Edition to Turbo, Alpha, and beyond, every iteration added layers to the mythos — and to your muscle memory.
Let’s not forget the infamous 1994 live-action movie starring Jean-Claude Van Damme as Guile, the animated series, action figures, mangas, and now a thriving e-sports legacy.
But deep down, we all remember that thrill: your palms sweating on the joystick, one pixel of health left, the music intensifying… and landing that final Hadouken.
Because Street Fighter wasn’t just a fight — it was a ritual.
Language: French.
Publisher: Glénat
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